Personal and published - orthographic and design
Orthographic charts and other technical studies are both an artistic focus and personal interest as a skill. When approaching creature and character design, I explore theoretical biomechanics built off of practical knowledge. I use ongoing personal projects such as "The Infernal Opera" as a means to allow me consistently develop and hone my skill set; some excerpts of which are featured below alongside client-driven projects, designs, and explorations.
Above: Character design and technical art for a 2D brawler, done between 2012 and 2013. Art direction by CJ Canon.
Below: Experimental character designs done in the spirit of Beetlejuice, Coolworld, and Doug Tenapel's Earthworm Jim.
As a long-time gamer, reader of comics, and consumer of Saturday-morning cartoons, many IPs have had a lasting impression on me as an artist. Revisiting and reinterpreting an IP and its characters through a different artistic lens, or just indulging in it as a whole, is a recurring pastime between client projects and other works. These mini-projects are generally approached with an interest in application of general real-world science to fantastical concepts, ideas of species and cultural variation, and exploration of in-setting biology and ecology.
Between client and personal projects, I produce personal studies to expand my visual library.
To augment my income, I take commissions from my online audience. These client-directed projects take multiple forms, including portraits, original designs, and various character and anatomical studies.
During the summer of 2015 I tried my hand at a Pokemon-related art challenge focused on the idea of "what if" crossbreeding Pokemon created visually distinct offspring. After an initial experimental set, some clients took interest in the designs I had come up with, and commissioned more to be created - with some designs guided by client preference and some left to my personal interpretation, keeping to the tone of the original set. This resulted in the creation of nearly 100 unique designs between fall of 2015 to spring of 2016.
Some designs were paired with flavour text built off of features suggested through the in-game Pokedex, implied biology of the new design, or suggested by the client.