orthographic and design
Orthographic charts and other technical studies are both an artistic focus and personal interest as a skill. When approaching creature and character design, I explore theoretical biomechanics built off of practical knowledge. I use ongoing personal projects as a means to allow me consistently develop and hone my skill set; some excerpts of which are featured below alongside client-driven projects, designs, and explorations.
DESIGN & VIS-DEV
Above: Character design and technical art for a 2D brawler featuring anthropomorphic characters. Art direction by CJ Canon.
Below: Experimental character designs created in 2015; done in the spirit of Beetlejuice, Coolworld, and Doug Tenapel's Earthworm Jim.
As a long-time gamer, reader of comics, and consumer of Saturday-morning cartoons, many IPs have had a lasting impression on me as an artist. Revisiting and reinterpreting an IP and its characters through a different artistic lens, or just indulging in it as a whole, is a recurring pastime between client projects and other works. These mini-projects are generally approached with an interest in application of general real-world science to fantastical concepts, ideas of species and cultural variation, and the exploration of theoretical in-setting biology and ecology.