Feb 01, 2016

IO: Apt as natives of Gluttony, the Nigrim are a ravenous people and have little reservations against making Damned, Abyss Life, Demon, and Angel alike into a meal. Opportunism and equality in targeting defines Nigrim hunting practices and acts as a social cornerstone. Nothing is off the table for consumption unless it can escape from or overpower its pursuers or produce a greater opportunity for a meal in being spared than it itself provides as prey. The social status of prey holds no value unless it can be leveraged to the cluster's advantage to, again, gain greater amounts of food than the target presents as an individual or a group. This is applied to whom or whatever an individual Nigrim or cluster may encounter, including other, rival clusters. This attitude, prevalent across all Nigrim clusters rural or capital, has impressed upon them by other species a stereotype of untrustworthiness, to which the Nigrim themselves have made no indication of offense or care.

Cannibalism is a mainstay of Nigrim culinary and social culture, expressed boldly wherever they frequent via the flaunting of the hides and viscera of other Nigrim as cloaks and jewelry. The wearing of the hide itself is not a statement of strength via the felling of a strong or admirable opponent worthy of preservation, but rather an expression of the wearer's "hunger". As hunger is the driving force of Nigrim social structure and individual existence, the expression and satiation of that hunger is the most noble and frightening form a Nigrim can present. The more skins and organs a Nigrim layers upon herself, the greater the statement of her hunger.


Nigrim are the primary vehicle of law enforcement in Nis, regularly patrolling the streets of the city. Nigrim patrols are avoided by all but the most politically secure inhabitants in Gluttony. Encounters with Nigrim patrols are known to result in disappearances, the reasons for which are all but impossible to determine with Yomesh's policies of obfuscation and maintenance of the status quo. As the Nigrim are ultimately self-serving in the satiation of their hunger, the Level Lord's policies of public surveillance, nondisclosure, and misdirection are readily taken advantage of. Citizens of Nis can become targets for patrol clusters at any time, using shallow but difficult to combat accusations of "disruption" and suspected criminal activity to leverage reasoning to "detain" individuals or entire groups for questioning. Those who resist are further accused of disturbance and unlawful behaviour. Those who are "arrested" under such pretenses generally do not return. The known secret behind this behaviour is Nigrim preying upon Nis' occupants as food.

During Gluttony's darkest day hours, Nigrim will not bother with pretenses of law enforcement to wrangle inhabitants for their own uses. Instead, they will simply stalk, pursue, and corner targets in disadvantaged districts. Those who attempt to lodge complaints against the clusters are known to become targets later. For this reason, a culture of paranoia and avoidance defines the inhabitants of Nis beyond the Road of Plenty.

Nigrim attitudes towards other Demon species is not considered to be especially influenced by the policies enforced by Yomesh, as similar behavioural tendencies do arise in Nigrim living or otherwise stationed outside of Nis. Nigrim are not uncommonly employed as patrol officers in the districts they inhabit, possessing speed, power, and a drive that is considered an asset in the peace-keeping of many of Hell's cities. A Nigrim's natural draw to pursue and coordinate amongst her sister cluster members for efficiency in the hunt, replaced in the metropolitan setting with the chase of a culprit, is seen as a boon to law enforcement. However, regardless of training, the Nigrim's natural instinct to answer to her hunger trumps all else, and will produce crooked behaviours that are counter to their station as enforcers of the law. A Nigrim's allegiances can be temporarily swayed with the prospect of a prey offering. If a target that "will not be missed" is presented, a cluster may agree to make such a target "disappear". However, purveyors of such opportunities need to take care that they themselves do not become a target in the vein of "house-keeping loose ends".

While employed under patrol as a whole serving the same law, Nigrim patrols will treat each other as rival clusters, and will enact territorial and sub-tribal warfare. Rival patrols will target each other's members as food.

Mar 02, 2017

HELL 2525: Matilda is a victim of circumstance. Her family immigrated or paid a visit to Dis from Greed, and via unfortunate events, Matilda became separated from her mother and father while in the city, and was never reunited. [?]

The vastness of Hell permits isolation of entire cultures and species from the rest of Hell's peoples. These species and cultures can exist, thrive, and further wink out of existence without ever coming into contact with what else wanders the plane's expanses. While this permits the existence of entirely unique bloodlines, beliefs, architecture, and worship, it also allows for individuals to be incidentally broken apart with no hope of reunion.

Matilda is a casualty of Hell's vastness. Dis, lightyears wide, is connected via rails and temporary portals that operate upon the laws of mathematics. Singularities conjured into existence via the use of mathematical formulas produce folds in the axis of space-time, permitting near-instant travel between two distant points. Travel is not instant because the distance itself still needs to be crossed, albiet greater than the speed of light. [?]

The production of a singularity in this way may involve the breaching into or the production of a temporary doorway into a fourth or fifth dimension that permits the access of various points in space-time in sequence, but the inherent complexity of this dimensional matrix would require surgical precision on behalf of the mathematician to open a doorway to this matrix to the exact desired location in both space and time.

Alternatively, the rail system operates via punching holes into parallel dimensions that possess a "shifted" location upon the three-dimensional planes in relation to the rail track, resulting in the train technically never leaving its rails upon "warp". The closeness of these dimensions permits a near-identical reality between the dimensions supported as "stops" along the rail's course. In the event that a rail manages to punch into a non-parallel dimension, it and its passengers are permanently lost.