Aug 03, 2017

HELL 2525: Many worm cultists aspire to become worm vessels, infested bodies fully occupied and puppeteered by parasites. Worm vessels are animated corpses, moved about by the writhing of their infection. Their movement is best described as incremental and jerking in nature. Worm vessels possess little to no remnants or utility of their former host's senses, and so are considered blind, deaf, and dumb. They will still react to stimuli, however, if the parasites themselves possess the senses required on their own. Cultists who are on their way to becoming vessels are removed from the cult's attendance with superficial ceremony, before being dumped in an area from which the vessel will not be able to return once the host dies.

Worm vessels are bloated in figure and heavily imbalanced. They are easily knocked over, but as an action this is not recommended. A bloated vessel will rupture with little difficulty, spilling its parasitic contents in a torrent.

Prostitution in Hell fills multiple niches; it provides services to individuals isolated from their species, and those looking for gratification without commitment. Isolation in Hell's cities is a real social issue, with multiple species and cultures becoming diluted or simply broken apart as the population fluctuates and cities shift. Individuals willing to accommodate tastes and physiologies different from their own, whether male, female, or otherwise, are well regarded throughout Hell as a remedy for social instability.


Aug 09, 2017

IO: Tick Trees are one of Hell's migrating forests. Tick trees bore into Hell's mantle to leech from its blood, uprooting and moving on when below-mantle wells dry up or become poisoned. Small groups of tick trees occasionally follow after Mausopines, taking advantage of fresh, surface-pooling blood as a quick meal between migrations to other, larger and longer-lasting blood wells. Gorged tick trees move slowly, and can be rendered off balance by wind while in transit. Toppled tick trees that are gorged on the blood of Hell will burst from the force of impact. Any surrounding tick trees will converge on the fallen grove-member to drink whatever's left behind.

THE HORSEMEN: Of the Horsemen, only Death and War are constant. Death is a cloaked being riding upon a cloaked steed. Death's face cannot be seen from under its covers, but when a hand emerges, it is skeletal and bright. The creature that bears it across existence is unknown, its figure permanently obscured by semi-transparent silk. The two carry starlight and the cold of space with them. Their arrival deadens sound, removes taste, and chills air. The approach of Death removes all fear and drive. Death's form is not known to change.

War's form changes constantly. As of current times, War's form is overtaken by its steed, a mechanical, treaded war machine threaded with meat. Its rider is encased within, pushing it onward into throngs of carnage.

The remaining Horsemen, Famine, Pestilence, and Conquest, form and emerge as required, sometimes as individuals, other times as conglomerates.

Aug 10, 2017

IO: Flash trees are a form of flora in Hell. Whether or not they are "actually trees" is unknown, as no one has been able to get close enough to examine them for study. Flash trees generate a bright blue light, and are accompanied by great fires. Whether or not the trees cause the blaze or are the result of one, is unclear. The glow caused by the trees serves as a pointed deterrent to most demonkind. The life cycle of a flash tree is a mystery, and their life spans seem to last the duration of the conflagrations with which they are paired. Sites previously occupied by flash trees and their fires are blackened and scarred, with the affected mantle often slow to repair itself.

Aug 11, 2017

IO: Worm Devil Motherkin / Fine Chefs possess three stages of adulthood; the first stage is a bipedal form common of modern Motherkin, a secondary transitional stage wherein the head and neck grow and expand beyond the accommodations of the torso, terminating in the third and final stage: the total discarding of the body below the neck, leaving the expanded head and neck to thrive and operate as would a snake or annelid. Transition from whole bodied to detachment of the neck is a time-consuming, resource-heavy affair that is terrifying to any other demonfolk around the affected Motherkin. Any demon, regardless of rank, that is smaller than her will be regarded as food.

The trigger to begin the transition is unknown, seeming to vary between individuals or reliant on a single specific or combination of specific factors that is difficult to obtain. High amounts of the oeperoane hormone are the only known constant required for a Worm Devil Motherkin to begin advancing from full bodied to detachment. As secretion of the hormone generally ceases upon adulthood and "baking" of an individual's class, what causes generation of excess oeperoane after adulthood in the species is unknown.

Transition to detachment begins with a lengthening and widening of the neck. The cervical vertebrae of the Motherkin will expand and produce cartilaginous buds between the base of the seventh cervical vertebrae and the first thoracic vertebrae. At the same time, the skull of the Motherkin will similarly begin to expand in size. The shifting in centre of gravity will force the demon to walk on all fours, using her knuckles to support her extra weight. As the neck expands and vertebral count begins to steadily increase, the Motherkin's internal organs will begin to shift upwards, pulling into the cavity of the lengthening neck. The process is not without pain, resulting in the demon being in a constant state of irritation and agony, causing insomnia.

Expansion of the vertebrae is not limited only to the scaling and duplication of the neck. As the vertebral count increases, a new set of rib scaffolding is created.

Termination of the transitional stage occurs when all internal organs have shifted from the torso to the neck, with apoptosis between the base of the new vertebrae and the top of the thoracic vertebrae prompting a breakage in the spine and eventual tearing of the elongated neck from the torso.